I had the pleasure of contributing to the environment art earlier in the development of Soundfall with the team at Drastic Games, including doing some preliminary work on establishing an optimized environment art pipeline, and creating environment art for a few biomes. I collaborated on planning and iteration for architectural trim sheets, modeling structures and props with trim sheets, as well as sculpting and baking modular rock kits and terrain materials. I also created a workflow for baking custom lighting overlay atlases using UV channel 02, to improve the look of assets modeled with trim sheets. Please take some time to view the work of the incredible artists that really brought the game to life all the way to launch!
https://www.artstation.com/artazi
https://www.artstation.com/poffington
https://www.artstation.com/garmn
https://www.artstation.com/alteredbeast
https://www.artstation.com/tylerpalladinoart
https://www.artstation.com/gabschwall
https://www.artstation.com/gfactory
https://www.artstation.com/geno527
https://www.artstation.com/mrpebbles