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Super Lucky's Tale - Interactive Props & Other Assets

I created the model, textures and effects for these interactive dandelions.

I created the model, textures and effects for these interactive dandelions.

Created the models for these balloons, they're vertex colored and skinned to two bones. I used joints and constant force components so they react to other rigid bodies.

Created the models for these balloons, they're vertex colored and skinned to two bones. I used joints and constant force components so they react to other rigid bodies.

I configured a trigger event that releases the balloons if hit from the base, and a pop effect with a delay

I configured a trigger event that releases the balloons if hit from the base, and a pop effect with a delay

Created the model and textures for the disco ball :P

Created the model and textures for the disco ball :P

I put together a tractor beam effect for Tess using a mixture of new and existing textures and shaders

I put together a tractor beam effect for Tess using a mixture of new and existing textures and shaders

Created the model and textures for these corn stalks.

Created the model and textures for these corn stalks.

Super Lucky's Tale - Interactive Props & Other Assets

Working on Super Lucky's Tale was an enormously collaborative process, but I wanted to try and showcase a couple of my contributions! During the project I did a lot of different things, but these interactive props were some of the most fun to work on.

Additional credits:

Shaders, effects, materials & textures - Michael Voeller, Evan Liaw

World building, environment modeling, character modeling, materials, texturing - Chris Moffit, Derek Lebrun, Ian Jacobs, Cliff Young, Taylor Pate

Concepts - Taylor Sauer, Brian Lindahl

Animation - Juan Martinez, Adam Schimpf

And many more that I'm forgetting, as well as outsourced artists and offsite contractors that were involved in the project.