Some of the new and existing props I worked on for New Super Lucky's Tale. In addition to modeling and texturing new props, I also overhauled existing props like the tractor proxy model. I modeled props in 3ds Max or Zbrush, and textured them in substance designer, photoshop, or even using vertex colors and tiling detail normals in some cases, to avoid needing additional texture maps. Other notable art contributors listed below:
https://www.artstation.com/tsauer0922
https://www.artstation.com/lyflus1
Michael Voeller