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Unannounced Titles - Pre-vis and Prototyping

Prototype voxel style modular modeling pre-vis, world-space tiling texture test, lighting test

Prototype voxel style modular modeling pre-vis, world-space tiling texture test, lighting test

Graphic style texturing pre-vis made in Substance Designer, tri-planar painterly layering and hatching - using existing tree and treasure chest sculpts and models from other artists

Graphic style texturing pre-vis made in Substance Designer, tri-planar painterly layering and hatching - using existing tree and treasure chest sculpts and models from other artists

Physics based suspension prototype made in Unity, driver and passenger models made by Juan Martinez

Physics based suspension prototype made in Unity, driver and passenger models made by Juan Martinez

Voxel style character model pre-vis, using only primitive shapes and separated pieces. Concept by Taylor Sauer

Voxel style character model pre-vis, using only primitive shapes and separated pieces. Concept by Taylor Sauer

Unannounced Titles - Pre-vis and Prototyping

I did a variety of pre-vis modeling and texturing work, as well as technical prototyping, for recent unannounced titles. Other notable art contributors listed below:

Nick Pappas, Jessie Bowers, Taylor Sauer, Juan Martinez, Matt Burke, Chris Moffit, Ian Jacobs