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Star Child - Level & Environment Art

Star Child – Tribeca Gameplay Trailer

Environment modeling, prop placement, lighting

Environment modeling, prop placement, lighting, with over-paint from Chris Moffit

Environment modeling, prop placement, lighting, with over-paint from Chris Moffit

Environment modeling, prop placement, lighting

Environment modeling, prop placement, lighting

converted pre-vis models to WIP game models, modeled custom light cone falloff meshes, lighting and emissive configuration

converted pre-vis models to WIP game models, modeled custom light cone falloff meshes, lighting and emissive configuration

Environment modeling, prop placement, lighting

Environment modeling, prop placement, lighting

converted pre-vis models to game ready, UVed and textured using trim sheets. Trim sheets created by Evan Liaw

converted pre-vis models to game ready, UVed and textured using trim sheets. Trim sheets created by Evan Liaw

converted pre-vis model to WIP game models, created mechanical rig and test animation

converted pre-vis model to WIP game models, created mechanical rig and test animation

Star Child - Level & Environment Art

I did a lot of environment modeling, world building, lighting, and some prop work for Start Child, an announced title for PS4 and PSVR. Other notable art contributors listed below:

Thom Tenery, Michael Voeller, Evan Liaw, Cliff Young, Chris Moffit, Anne Lynch, Rachel Quitevis, Nick Pappas