Asset Breakdown for the Stagecoach. You can also see the full progression in the challenge post linked below. I used a chamfer and turbosmooth stack in 3ds Max to block out the base models with consistent edge softness for sculpting. Sculpted in Zbrush, baked in Toolbag 3, textures and materials developed in Substance Painter, final hand painted detailing in Painter, and then back to Toolbag 3 for lighting, additional material development and renders. I also used Photoshop for texturing some of the smaller extras like the glass bottles and contents, tags, cobwebs. Thanks for looking and thanks again to Becca Hallstedt for the concept!
https://www.artstation.com/contests/wild-west/challenges/40/submissions/29989
https://www.artstation.com/beccahallstedt