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The Potionmaster's Stagecoach - Asset Breakdown

Containers & Snake Hat

Containers & Snake Hat

Containers Textures

Containers Textures

Containers Baked Wireframe

Containers Baked Wireframe

Containers Sculpts

Containers Sculpts

Snake Hat Textures

Snake Hat Textures

Snake Hat Baked Wireframe

Snake Hat Baked Wireframe

Snake Hat Sculpt

Snake Hat Sculpt

Stagecoach Shaded

Stagecoach Shaded

Stagecoach Textures

Stagecoach Textures

Stagecoach Baked Wireframe

Stagecoach Baked Wireframe

Stagecoach sculpts

Stagecoach sculpts

The Potionmaster's Stagecoach - Asset Breakdown

Asset Breakdown for the Stagecoach. You can also see the full progression in the challenge post linked below. I used a chamfer and turbosmooth stack in 3ds Max to block out the base models with consistent edge softness for sculpting. Sculpted in Zbrush, baked in Toolbag 3, textures and materials developed in Substance Painter, final hand painted detailing in Painter, and then back to Toolbag 3 for lighting, additional material development and renders. I also used Photoshop for texturing some of the smaller extras like the glass bottles and contents, tags, cobwebs. Thanks for looking and thanks again to Becca Hallstedt for the concept!

https://www.artstation.com/contests/wild-west/challenges/40/submissions/29989
https://www.artstation.com/beccahallstedt