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New Super Lucky's Tale - Environment Art

Created terrain and distant shell islands, initial prop placement, lighting

Created terrain and distant shell islands, initial prop placement, lighting

Overhauled level theme, modeled and populated giant corn stalk field background, first pass lighting

Overhauled level theme, modeled and populated giant corn stalk field background, first pass lighting

Overhauled level theme, prop placement, first pass lighting

Overhauled level theme, prop placement, first pass lighting

Initial level assembly using prefabs and kits, modeled original environment pieces, first pass lighting, optimization

Initial level assembly using prefabs and kits, modeled original environment pieces, first pass lighting, optimization

Model and materials for bumper car awnings, modified existing idle animation for ghost drivers

Model and materials for bumper car awnings, modified existing idle animation for ghost drivers

New Super Lucky's Tale - Environment Art

I worked on new levels and revisited and reworked many existing levels for New Super Lucky's Tale, making new environment props, improvements to layout, assets, and lighting. Other notable art contributors listed below:

https://www.artstation.com/alyn2013
https://www.artstation.com/jessiebowers
https://www.artstation.com/nickpappas
https://www.artstation.com/dereklebrun
https://www.artstation.com/ianjacobs
https://www.artstation.com/tsauer0922
https://www.artstation.com/lyflus1
https://www.artstation.com/rwalden

Whitney Alberter
Dion Hopkins